Publisher: Allied Market Research
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CHAPTER 1:INTRODUCTION
1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS
1.4.RESEARCH METHODOLOGY
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools & models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.CXO PERSPECTIVE
CHAPTER 3:MARKET OVERVIEW
3.1.MARKET DEFINITION AND SCOPE
3.2.KEY FINDINGS
3.2.1.Top impacting factors
3.2.2.Top investment pockets
3.3.PORTER'S FIVE FORCES ANALYSIS
3.4.MARKET DYNAMICS
3.4.1.Drivers
3.4.1.1.Continuous launch of new FECs supporting family activities, F&B integration, and participatory play
3.4.1.2.Increase in number of malls
3.4.1.3.Presence of large target population
3.4.1.4.Rise in use of various promotional strategies and offers such as loyalty programs
3.4.2.Restraints
3.4.2.1.Increase in ticket prices
3.4.2.2.Rise in popularity of home and mobile gaming
3.4.3.Opportunities
3.4.3.1.Addition of new games and ongoing innovation in technology
3.4.3.2.Increase in preference for FECs to celebrate occasions
CHAPTER 4:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
4.1.OVERVIEW
4.2.FAMILIES WITH CHILDREN (0–8)
4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast
4.3.FAMILIES WITH CHILDREN (9–12)
4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast
4.4.TEENAGERS (13-19)
4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast
4.5.YOUNG ADULTS (20-25)
4.5.1.Key market trends, growth factors, and opportunities
4.5.2.Market size and forecast
4.6.ADULTS (25+)
4.6.1.Key market trends, growth factors, and opportunities
4.6.2.Market size and forecast
CHAPTER 5:MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1.OVERVIEW
5.2.UP TO 5,000 SQ. FT.
5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.3.5,001–10,000 SQ. FT.
5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.4.10,001–20,000 SQ. FT.
5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast
5.5.20,001–40,000 SQ. FT.
5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast
5.6.1–10 ACRE
5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast
5.7.11–30 ACRE
5.7.1.Key market trends, growth factors, and opportunities
5.7.2.Market size and forecast
5.8.OVER 30 ACRE
5.8.1.Key market trends, growth factors, and opportunities
5.8.2.Market size and forecast
CHAPTER 6:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
6.1.OVERVIEW
6.2.ENTRY FEES & TICKET SALES
6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast
6.3.FOOD & BEVERAGES
6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast
6.4.MERCHANDISING
6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast
6.5.ADVERTISEMENT
6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast
6.6.OTHERS
6.6.1.Key market trends, growth factors, and opportunities
6.6.2.Market size and forecast
CHAPTER 7:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION
7.1.OVERVIEW
7.2.ARCADE STUDIOS
7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast
7.3.AR & VR GAMING ZONES
7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast
7.4.PHYSICAL PLAY ACTIVITIES
7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast
7.5.SKILL/COMPETITION GAMES
7.5.1.Key market trends, growth factors, and opportunities
7.5.2.Market size and forecast
7.6.OTHERS
7.6.1.Key market trends, growth factors, and opportunities
7.6.2.Market size and forecast
CHAPTER 8:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
8.1.OVERVIEW
8.2.CHILDREN’S ENTERTAINMENT CENTERS (CECS)
8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast
8.3.CHILDREN’S EDUTAINMENT CENTERS (CEDCS)
8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast
8.4.ADULT ENTERTAINMENT CENTERS (AECS)
8.4.1.Key market trends, growth factors, and opportunities
8.4.2.Market size and forecast
8.5.LOCATION-BASED ENTERTAINMENT CENTERS (LBECS)
8.5.1.Key market trends, growth factors, and opportunities
8.5.2.Market size and forecast
CHAPTER 9:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY
9.1.OVERVIEW
9.1.1.Egypt
9.1.1.1.Market trends, key growth factors, and opportunities
9.1.1.2.Market size and forecast, by visitor demographics
9.1.1.3.Market size and forecast, by facility size
9.1.1.4.Market size and forecast, by revenue source
9.1.1.5.Market size and forecast, by application
9.1.1.6.Market size and forecast, by type
9.1.2.Saudi Arabia
9.1.2.1.Market trends, key growth factors, and opportunities
9.1.2.2.Market size and forecast, by visitor demographics
9.1.2.3.Market size and forecast, by facility size
9.1.2.4.Market size and forecast, by revenue source
9.1.2.5.Market size and forecast, by application
9.1.2.6.Market size and forecast, by type
9.1.3.United Arab Emirates
9.1.3.1.Market trends, key growth factors, and opportunities
9.1.3.2.Market size and forecast, by visitor demographics
9.1.3.3.Market size and forecast, by facility size
9.1.3.4.Market size and forecast, by revenue source
9.1.3.5.Market size and forecast, by application
9.1.3.6.Market size and forecast, by type
9.1.4.Bahrain
9.1.4.1.Market trends, key growth factors, and opportunities
9.1.4.2.Market size and forecast, by visitor demographics
9.1.4.3.Market size and forecast, by facility size
9.1.4.4.Market size and forecast, by revenue source
9.1.4.5.Market size and forecast, by application
9.1.4.6.Market size and forecast, by type
9.1.5.Kuwait
9.1.5.1.Market trends, key growth factors, and opportunities
9.1.5.2.Market size and forecast, by visitor demographics
9.1.5.3.Market size and forecast, by facility size
9.1.5.4.Market size and forecast, by revenue source
9.1.5.5.Market size and forecast, by application
9.1.5.6.Market size and forecast, by type
9.1.6.Rest of MENA
9.1.6.1.Market trends, key growth factors, and opportunities
9.1.6.2.Market size and forecast, by visitor demographics
9.1.6.3.Market size and forecast, by facility size
9.1.6.4.Market size and forecast, by revenue source
9.1.6.5.Market size and forecast, by application
9.1.6.6.Market size and forecast, by type
CHAPTER 10:COMPETITIVE LANDSCAPE
10.1.KEY PLAYER POSITIONING
10.2.TOP WINNING STRATEGIES
10.3.COMPETITIVE DASHBOARD
CHAPTER 11:COMPANY PROFILE
11.1.ADVENTURELAND
11.1.1.Company overview
11.1.2.Key executive
11.1.3.Company snapshot
11.1.4.Product portfolio
11.2.CAVU DESIGNWERKS
11.2.1.Company overview
11.2.2.Key executive
11.2.3.Company snapshot
11.2.4.Product portfolio
11.2.5.Key strategic moves and developments
11.3.CEC ENTERTAINMENT, INC.
11.3.1.Company overview
11.3.2.Key executive
11.3.3.Company snapshot
11.3.4.Operating business segments
11.3.5.Product portfolio
11.3.6.Business performance
11.3.7.Key strategic moves and developments
11.4.DAVE & BUSTER’S ENTERTAINMENT, INC.
11.4.1.Company overview
11.4.2.Key executive
11.4.3.Company snapshot
11.4.4.Operating business segments
11.4.5.Product portfolio
11.4.6.Business performance
11.4.7.Key strategic moves and developments
11.5.FUN CITY (LANDMARK LEISURE LLC)
11.5.1.Company overview
11.5.2.Key executive
11.5.3.Company snapshot
11.5.4.Product portfolio
11.5.5.Key strategic moves and developments
11.6.KIDZANIA
11.6.1.Company overview
11.6.2.Key executive
11.6.3.Company snapshot
11.6.4.Product portfolio
11.6.5.Key strategic moves and developments
11.7.LANDMARK GROUP
11.7.1.Company overview
11.7.2.Key executive
11.7.3.Company snapshot
11.7.4.Product portfolio
11.7.5.Key strategic moves and developments
11.8.LEGOLAND
11.8.1.Company overview
11.8.2.Key executive
11.8.3.Company snapshot
11.8.4.Product portfolio
11.9.MAJID AL FUTTAIM
11.9.1.Company overview
11.9.2.Key executive
11.9.3.Company snapshot
11.9.4.Product portfolio
11.9.5.Business performance
11.9.6.Key strategic moves and developments
11.10.SMAAASH
11.10.1.Company overview
11.10.2.Key executive
11.10.3.Company snapshot
11.10.4.Product portfolio
CHAPTER 1:INTRODUCTION
1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS
1.4.RESEARCH METHODOLOGY
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools & models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.CXO PERSPECTIVE
CHAPTER 3:MARKET OVERVIEW
3.1.MARKET DEFINITION AND SCOPE
3.2.KEY FINDINGS
3.2.1.Top impacting factors
3.2.2.Top investment pockets
3.3.PORTER'S FIVE FORCES ANALYSIS
3.4.MARKET DYNAMICS
3.4.1.Drivers
3.4.1.1.Continuous launch of new FECs supporting family activities, F&B integration, and participatory play
3.4.1.2.Increase in number of malls
3.4.1.3.Presence of large target population
3.4.1.4.Rise in use of various promotional strategies and offers such as loyalty programs
3.4.2.Restraints
3.4.2.1.Increase in ticket prices
3.4.2.2.Rise in popularity of home and mobile gaming
3.4.3.Opportunities
3.4.3.1.Addition of new games and ongoing innovation in technology
3.4.3.2.Increase in preference for FECs to celebrate occasions
CHAPTER 4:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
4.1.OVERVIEW
4.2.FAMILIES WITH CHILDREN (0–8)
4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast
4.3.FAMILIES WITH CHILDREN (9–12)
4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast
4.4.TEENAGERS (13-19)
4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast
4.5.YOUNG ADULTS (20-25)
4.5.1.Key market trends, growth factors, and opportunities
4.5.2.Market size and forecast
4.6.ADULTS (25+)
4.6.1.Key market trends, growth factors, and opportunities
4.6.2.Market size and forecast
CHAPTER 5:MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1.OVERVIEW
5.2.UP TO 5,000 SQ. FT.
5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.3.5,001–10,000 SQ. FT.
5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.4.10,001–20,000 SQ. FT.
5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast
5.5.20,001–40,000 SQ. FT.
5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast
5.6.1–10 ACRE
5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast
5.7.11–30 ACRE
5.7.1.Key market trends, growth factors, and opportunities
5.7.2.Market size and forecast
5.8.OVER 30 ACRE
5.8.1.Key market trends, growth factors, and opportunities
5.8.2.Market size and forecast
CHAPTER 6:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
6.1.OVERVIEW
6.2.ENTRY FEES & TICKET SALES
6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast
6.3.FOOD & BEVERAGES
6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast
6.4.MERCHANDISING
6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast
6.5.ADVERTISEMENT
6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast
6.6.OTHERS
6.6.1.Key market trends, growth factors, and opportunities
6.6.2.Market size and forecast
CHAPTER 7:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION
7.1.OVERVIEW
7.2.ARCADE STUDIOS
7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast
7.3.AR & VR GAMING ZONES
7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast
7.4.PHYSICAL PLAY ACTIVITIES
7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast
7.5.SKILL/COMPETITION GAMES
7.5.1.Key market trends, growth factors, and opportunities
7.5.2.Market size and forecast
7.6.OTHERS
7.6.1.Key market trends, growth factors, and opportunities
7.6.2.Market size and forecast
CHAPTER 8:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
8.1.OVERVIEW
8.2.CHILDREN’S ENTERTAINMENT CENTERS (CECS)
8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast
8.3.CHILDREN’S EDUTAINMENT CENTERS (CEDCS)
8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast
8.4.ADULT ENTERTAINMENT CENTERS (AECS)
8.4.1.Key market trends, growth factors, and opportunities
8.4.2.Market size and forecast
8.5.LOCATION-BASED ENTERTAINMENT CENTERS (LBECS)
8.5.1.Key market trends, growth factors, and opportunities
8.5.2.Market size and forecast
CHAPTER 9:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY
9.1.OVERVIEW
9.1.1.Egypt
9.1.1.1.Market trends, key growth factors, and opportunities
9.1.1.2.Market size and forecast, by visitor demographics
9.1.1.3.Market size and forecast, by facility size
9.1.1.4.Market size and forecast, by revenue source
9.1.1.5.Market size and forecast, by application
9.1.1.6.Market size and forecast, by type
9.1.2.Saudi Arabia
9.1.2.1.Market trends, key growth factors, and opportunities
9.1.2.2.Market size and forecast, by visitor demographics
9.1.2.3.Market size and forecast, by facility size
9.1.2.4.Market size and forecast, by revenue source
9.1.2.5.Market size and forecast, by application
9.1.2.6.Market size and forecast, by type
9.1.3.United Arab Emirates
9.1.3.1.Market trends, key growth factors, and opportunities
9.1.3.2.Market size and forecast, by visitor demographics
9.1.3.3.Market size and forecast, by facility size
9.1.3.4.Market size and forecast, by revenue source
9.1.3.5.Market size and forecast, by application
9.1.3.6.Market size and forecast, by type
9.1.4.Bahrain
9.1.4.1.Market trends, key growth factors, and opportunities
9.1.4.2.Market size and forecast, by visitor demographics
9.1.4.3.Market size and forecast, by facility size
9.1.4.4.Market size and forecast, by revenue source
9.1.4.5.Market size and forecast, by application
9.1.4.6.Market size and forecast, by type
9.1.5.Kuwait
9.1.5.1.Market trends, key growth factors, and opportunities
9.1.5.2.Market size and forecast, by visitor demographics
9.1.5.3.Market size and forecast, by facility size
9.1.5.4.Market size and forecast, by revenue source
9.1.5.5.Market size and forecast, by application
9.1.5.6.Market size and forecast, by type
9.1.6.Rest of MENA
9.1.6.1.Market trends, key growth factors, and opportunities
9.1.6.2.Market size and forecast, by visitor demographics
9.1.6.3.Market size and forecast, by facility size
9.1.6.4.Market size and forecast, by revenue source
9.1.6.5.Market size and forecast, by application
9.1.6.6.Market size and forecast, by type
CHAPTER 10:COMPETITIVE LANDSCAPE
10.1.KEY PLAYER POSITIONING
10.2.TOP WINNING STRATEGIES
10.3.COMPETITIVE DASHBOARD
CHAPTER 11:COMPANY PROFILE
11.1.ADVENTURELAND
11.1.1.Company overview
11.1.2.Key executive
11.1.3.Company snapshot
11.1.4.Product portfolio
11.2.CAVU DESIGNWERKS
11.2.1.Company overview
11.2.2.Key executive
11.2.3.Company snapshot
11.2.4.Product portfolio
11.2.5.Key strategic moves and developments
11.3.CEC ENTERTAINMENT, INC.
11.3.1.Company overview
11.3.2.Key executive
11.3.3.Company snapshot
11.3.4.Operating business segments
11.3.5.Product portfolio
11.3.6.Business performance
11.3.7.Key strategic moves and developments
11.4.DAVE & BUSTER’S ENTERTAINMENT, INC.
11.4.1.Company overview
11.4.2.Key executive
11.4.3.Company snapshot
11.4.4.Operating business segments
11.4.5.Product portfolio
11.4.6.Business performance
11.4.7.Key strategic moves and developments
11.5.FUN CITY (LANDMARK LEISURE LLC)
11.5.1.Company overview
11.5.2.Key executive
11.5.3.Company snapshot
11.5.4.Product portfolio
11.5.5.Key strategic moves and developments
11.6.KIDZANIA
11.6.1.Company overview
11.6.2.Key executive
11.6.3.Company snapshot
11.6.4.Product portfolio
11.6.5.Key strategic moves and developments
11.7.LANDMARK GROUP
11.7.1.Company overview
11.7.2.Key executive
11.7.3.Company snapshot
11.7.4.Product portfolio
11.7.5.Key strategic moves and developments
11.8.LEGOLAND
11.8.1.Company overview
11.8.2.Key executive
11.8.3.Company snapshot
11.8.4.Product portfolio
11.9.MAJID AL FUTTAIM
11.9.1.Company overview
11.9.2.Key executive
11.9.3.Company snapshot
11.9.4.Product portfolio
11.9.5.Business performance
11.9.6.Key strategic moves and developments
11.10.SMAAASH
11.10.1.Company overview
11.10.2.Key executive
11.10.3.Company snapshot
11.10.4.Product portfolio
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