Publisher: WinterGreen Research
# of Pages:
Rating:
1 User License $4,000
Publication Date: November, 2015
Price: $4,000 / User License
Buy Now
RPT13710
LIC503
1 User $4,000
COACHING PLATFORM MARKET EXECUTIVE SUMMARY
Coaching Platforms Market Driving Forces
Complexity Of Sports Team Performance Management
Sports Coaching Platform Market Driving Forces
Coaching Platforms Market Shares
Coaching Platforms Market Forecasts
Sports Coaching Platform Company Target Markets
1. COACHING PLATFORM MARKET DEFINITION AND MARKET DYNAMICS
1.1 Fundamental Aspect Of Sports Coaching Platforms
Professional Team Sports Performance Enhancement And Injury Prevention
1.2 Growth of Bottom Line While Implementing Sports Coaching Platforms
1.3 Sports Coaching Platform Web Services
1.4 Social Media Next Generation Sports Coaching Platform Applications
1.5 Social Media Impact On Sports Coaching Platform Web Services Environment
1.6 Sports Coaching Platform Web Services Organizational Impact
1.6.1 Sports Coaching Platform Center Of Excellence Organizational Changes
1.7 Speed And Complexity Of Sports Team Management
2. COACHING PLATFORM MARKET SHARES AND MARKET FORECASTS
2.1 Coaching Platforms Market Driving Forces
2.1.1 Complexity Of Sports Team Performance Management
2.1.2 Sports Coaching Platform Market Driving Forces
2.2 Coaching Platforms Market Shares
2.2.1 Sports Coaching Platform Market Leading Company Selected Metrics
2.2.2 TeamSnap Metrics
2.2.3 Fusion Sports Smartabase Metrics
2.2.4 Sports Sportlyzer Coach Logic Metrics
2.2.5 Coach Logic Metrics
2.2.6 Sports Coaching Platform Company Target Markets
2.2.7 TeamSnap
2.2.8 Grabba International Pty Ltd / Fusion Sport Smartabase
2.2.9 AMP Sport
2.2.10 Sideline Sports
2.2.11 Coach Logic
2.3 Coaching Platforms Market Forecasts
2.3.1 Coaching Platform Systems Market Shares, Low End, Mid Range, and High End, By Vendor Units and Dollars, Worldwide,
2.4 Coaching Platform Systems Market Analysis
2.4.1 Key Aspects of Sports Coaching Platform Market Growth
2.4.2 Key Sports Coaching Platform Team Play Enhancements
2.4.3 Key Features For Apps That Save Manager Time
2.4.4 Logic Video Analysis Tools
2.5 Sports Coaching Platforms Prices
2.5.1 TeamSnap Plans and Prices
2.5.2 Fusion Sport - Smartspeed timing gate system
2.5.3 CoachLogix Pricing
2.5.4 Sportlyzer Pricing
2.5.5 Coach Logic Prices
2.6 Sports Coaching Platforms Regional Market Segments
2.6.1 TeamSnap
2.6.2 Amp Sport
2.6.3 Sideline Sports
2.6.4 Fusion Sport Smartspeed
2.6.5 AtheleticLogic Australia
3. COACHING PLATFORMS PRODUCTS
3.1 TeamSnap
3.1.1 9 Million People Use TeamSnap:
3.1.2 TeamSnap Target Sports
3.2 Coach Logic
3.2.1 Coach Logic Improve Player Understanding
3.2.2 Coach Logic to Instill Professional Training Methods
3.2.3 Coach Logic Soccer
3.2.4 Coach Logic Soccer Increases Team Communication
3.2.5 Coach Logic Creates A Routine
3.2.6 Coach Logic C L Hockey
3.2.7 Coach Logic Analyze In Detail
3.3 Coach.me
3.3.1 Coach.me Revenue Share
3.3.2 Virtual Coach.me Plans: At-Home Strength
3.4 Coach Me Plus
3.4.1 Coach Me Plus Athlete Management And Testing
3.4.2 CoachMePlus Software
3.5 AMP Sport
3.5.1 AMP Sport® Helps Develop Coaches Pace Skill Development
3.5.2 AMP Sport Feature Update - Coaches’ Notes
3.6 CoachLogix
3.6.1 CoachLogix Coaching Process Management
3.6.2 CoachLogix Engagement Roadmap
3.6.3 CoachLogix Coaching Cloud
3.6.4 CoachingCloud for Coach & Mentor
3.6.5 CoachLogix CoachingCloud Tracking
3.6.6 CoachLogix Coaching Cloud Chat Data Centers Worldwide
3.6.7 CoachingCloud for Organizations
3.6.8 CoachingCloud Buddy Coaching
3.7 Coach’s Eye
3.7.1 Coach’s Eye Anywhere
3.7.2 Coach’s Eye Train Like A Champion
3.7.3 Coach’s Eye Teams
3.7.4 Coach’s Eye On And Off The Field
3.7.5 Coach’s Eye VIP Attention To Details
3.7.6 Coach’s Eye Never Miss A Moment
3.7.7 Coach’s Eye Picture Perfect Every Time
3.7.8 Coach’s Eye Now And Later
3.7.9 Coach’s Eye InstantReplay
3.8 Sportlyzer
3.9 TrainingPeaks
3.9.1 TrainingPeaks Athelete Edition
3.9.2 TrainingPeaks Coach Edition
3.9.3 TrainingPeaks WKO4 for Mac
3.9.4 TrainingPeaks Mobile App
3.10 Grabba International Pty Ltd / Fusion Sport Smartabase
3.10.1 Fusion Sport Smartabase Analytics
3.10.2 Fusion Sports Customizable Data Visualization – Anywhere / Anytime
3.10.3 Fusion Sport Smartspeed
3.10.4 Fusion Sport Smartspeed PRO
3.10.5 Fusion Sport Smartspeed LITE
3.11 SyncStrength
3.12 Visualcoaching
3.13 Sideline Sports XPS Network
3.13.1 Sideline Sports XPS Network for Coaches
3.14 Edge10
3.15 SoccerLAB
3.16 AccelWare
3.17 AthleticLogic
3.17.1 Wellbeing App
3.17.2 AthleticLogic Recruitment Modules
3.18 TopSportsLab
3.19 Notes4Coach
3.19.1 Notes4Fans
3.20 iGamePlanner
3.20.1 iGamePlanner for Coaches
3.20.2 iGamePlanner for Clubs
3.20.3 iGamePlanner for Sports Organizations
3.20.4 iGamePlanner for Universities and Colleges
3.21 Siliconcoach Pro8
3.21.1 Siliconcoach TimeWarp
3.22 Stats Track
3.22.1 StatsTrack Software Value
3.22.2 Statstrack Organizes Hockey Data
3.22.3 StatsTrack Software Reporting
4. SPORTS COACHING PLATFORM TECHNOLOGY
4.1 MySQL Client Compression
4.1.1 Client Compression In MySQL2
4.1.2 Rails 2.x
4.2 Using Github as a Knowledge Base
4.3 Vagrant – Developer Use
5. SPORTS COACHING PLATFORMS COMPANY PROFILES
5.1 AccelWare
5.2 AtheleticLogic
5.3 Coach’s Eye
5.4 Coach Logic
5.5 Coach.me
5.6 CoachLogix
5.7 Coach Me Plus
5.8 Edge10
5.8.1 EDGE10, an IBM Business Partner
5.9 Grabba International Pty Ltd / Fusion Sport
5.9.1 Fusion Sport Smartspeed
5.10 iGamePlanner
5.10.1 iGamePlanner Professional Quality Animation Tool
5.10.2 iGamePlanner for Clubs
5.10.3 iGamePlanner for Sports Organisations
5.10.4 iGamePlanner for Universities and Colleges
5.11 Notes4Coach
5.11.1 Notes4Fans®
5.12 Sideline Sports
5.13 Siliconcoach
5.14 SoccerLAB
5.15 Solutions Through Software, Inc. (STS)
5.15.1 Solutions Through Software, Inc. (STS) / AMP Product
5.15.2 APM Supports Organizational Transition From Year To Year
5.15.3 AMP Coaches’ Notes
5.15.4 Solutions Through Software, Inc. (STS) / AMP Sport
5.16 Sportlyzer
5.17 SyncStrength
5.18 TeamSnap
5.18.1 TeamSnap Acquisitions
5.18.2 TeamSnap Venture Funding
5.18.3 TeamSnap Enhancement Of Mobile Apps
5.19 TopSportsLab
5.20 TrainingPeaks
5.20.1 TrainingPeaks Cycling Training Platform
5.21 VisualCoaching
COACHING PLATFORM MARKET EXECUTIVE SUMMARY
Coaching Platforms Market Driving Forces
Complexity Of Sports Team Performance Management
Sports Coaching Platform Market Driving Forces
Coaching Platforms Market Shares
Coaching Platforms Market Forecasts
Sports Coaching Platform Company Target Markets
1. COACHING PLATFORM MARKET DEFINITION AND MARKET DYNAMICS
1.1 Fundamental Aspect Of Sports Coaching Platforms
Professional Team Sports Performance Enhancement And Injury Prevention
1.2 Growth of Bottom Line While Implementing Sports Coaching Platforms
1.3 Sports Coaching Platform Web Services
1.4 Social Media Next Generation Sports Coaching Platform Applications
1.5 Social Media Impact On Sports Coaching Platform Web Services Environment
1.6 Sports Coaching Platform Web Services Organizational Impact
1.6.1 Sports Coaching Platform Center Of Excellence Organizational Changes
1.7 Speed And Complexity Of Sports Team Management
2. COACHING PLATFORM MARKET SHARES AND MARKET FORECASTS
2.1 Coaching Platforms Market Driving Forces
2.1.1 Complexity Of Sports Team Performance Management
2.1.2 Sports Coaching Platform Market Driving Forces
2.2 Coaching Platforms Market Shares
2.2.1 Sports Coaching Platform Market Leading Company Selected Metrics
2.2.2 TeamSnap Metrics
2.2.3 Fusion Sports Smartabase Metrics
2.2.4 Sports Sportlyzer Coach Logic Metrics
2.2.5 Coach Logic Metrics
2.2.6 Sports Coaching Platform Company Target Markets
2.2.7 TeamSnap
2.2.8 Grabba International Pty Ltd / Fusion Sport Smartabase
2.2.9 AMP Sport
2.2.10 Sideline Sports
2.2.11 Coach Logic
2.3 Coaching Platforms Market Forecasts
2.3.1 Coaching Platform Systems Market Shares, Low End, Mid Range, and High End, By Vendor Units and Dollars, Worldwide,
2.4 Coaching Platform Systems Market Analysis
2.4.1 Key Aspects of Sports Coaching Platform Market Growth
2.4.2 Key Sports Coaching Platform Team Play Enhancements
2.4.3 Key Features For Apps That Save Manager Time
2.4.4 Logic Video Analysis Tools
2.5 Sports Coaching Platforms Prices
2.5.1 TeamSnap Plans and Prices
2.5.2 Fusion Sport - Smartspeed timing gate system
2.5.3 CoachLogix Pricing
2.5.4 Sportlyzer Pricing
2.5.5 Coach Logic Prices
2.6 Sports Coaching Platforms Regional Market Segments
2.6.1 TeamSnap
2.6.2 Amp Sport
2.6.3 Sideline Sports
2.6.4 Fusion Sport Smartspeed
2.6.5 AtheleticLogic Australia
3. COACHING PLATFORMS PRODUCTS
3.1 TeamSnap
3.1.1 9 Million People Use TeamSnap:
3.1.2 TeamSnap Target Sports
3.2 Coach Logic
3.2.1 Coach Logic Improve Player Understanding
3.2.2 Coach Logic to Instill Professional Training Methods
3.2.3 Coach Logic Soccer
3.2.4 Coach Logic Soccer Increases Team Communication
3.2.5 Coach Logic Creates A Routine
3.2.6 Coach Logic C L Hockey
3.2.7 Coach Logic Analyze In Detail
3.3 Coach.me
3.3.1 Coach.me Revenue Share
3.3.2 Virtual Coach.me Plans: At-Home Strength
3.4 Coach Me Plus
3.4.1 Coach Me Plus Athlete Management And Testing
3.4.2 CoachMePlus Software
3.5 AMP Sport
3.5.1 AMP Sport® Helps Develop Coaches Pace Skill Development
3.5.2 AMP Sport Feature Update - Coaches’ Notes
3.6 CoachLogix
3.6.1 CoachLogix Coaching Process Management
3.6.2 CoachLogix Engagement Roadmap
3.6.3 CoachLogix Coaching Cloud
3.6.4 CoachingCloud for Coach & Mentor
3.6.5 CoachLogix CoachingCloud Tracking
3.6.6 CoachLogix Coaching Cloud Chat Data Centers Worldwide
3.6.7 CoachingCloud for Organizations
3.6.8 CoachingCloud Buddy Coaching
3.7 Coach’s Eye
3.7.1 Coach’s Eye Anywhere
3.7.2 Coach’s Eye Train Like A Champion
3.7.3 Coach’s Eye Teams
3.7.4 Coach’s Eye On And Off The Field
3.7.5 Coach’s Eye VIP Attention To Details
3.7.6 Coach’s Eye Never Miss A Moment
3.7.7 Coach’s Eye Picture Perfect Every Time
3.7.8 Coach’s Eye Now And Later
3.7.9 Coach’s Eye InstantReplay
3.8 Sportlyzer
3.9 TrainingPeaks
3.9.1 TrainingPeaks Athelete Edition
3.9.2 TrainingPeaks Coach Edition
3.9.3 TrainingPeaks WKO4 for Mac
3.9.4 TrainingPeaks Mobile App
3.10 Grabba International Pty Ltd / Fusion Sport Smartabase
3.10.1 Fusion Sport Smartabase Analytics
3.10.2 Fusion Sports Customizable Data Visualization – Anywhere / Anytime
3.10.3 Fusion Sport Smartspeed
3.10.4 Fusion Sport Smartspeed PRO
3.10.5 Fusion Sport Smartspeed LITE
3.11 SyncStrength
3.12 Visualcoaching
3.13 Sideline Sports XPS Network
3.13.1 Sideline Sports XPS Network for Coaches
3.14 Edge10
3.15 SoccerLAB
3.16 AccelWare
3.17 AthleticLogic
3.17.1 Wellbeing App
3.17.2 AthleticLogic Recruitment Modules
3.18 TopSportsLab
3.19 Notes4Coach
3.19.1 Notes4Fans
3.20 iGamePlanner
3.20.1 iGamePlanner for Coaches
3.20.2 iGamePlanner for Clubs
3.20.3 iGamePlanner for Sports Organizations
3.20.4 iGamePlanner for Universities and Colleges
3.21 Siliconcoach Pro8
3.21.1 Siliconcoach TimeWarp
3.22 Stats Track
3.22.1 StatsTrack Software Value
3.22.2 Statstrack Organizes Hockey Data
3.22.3 StatsTrack Software Reporting
4. SPORTS COACHING PLATFORM TECHNOLOGY
4.1 MySQL Client Compression
4.1.1 Client Compression In MySQL2
4.1.2 Rails 2.x
4.2 Using Github as a Knowledge Base
4.3 Vagrant – Developer Use
5. SPORTS COACHING PLATFORMS COMPANY PROFILES
5.1 AccelWare
5.2 AtheleticLogic
5.3 Coach’s Eye
5.4 Coach Logic
5.5 Coach.me
5.6 CoachLogix
5.7 Coach Me Plus
5.8 Edge10
5.8.1 EDGE10, an IBM Business Partner
5.9 Grabba International Pty Ltd / Fusion Sport
5.9.1 Fusion Sport Smartspeed
5.10 iGamePlanner
5.10.1 iGamePlanner Professional Quality Animation Tool
5.10.2 iGamePlanner for Clubs
5.10.3 iGamePlanner for Sports Organisations
5.10.4 iGamePlanner for Universities and Colleges
5.11 Notes4Coach
5.11.1 Notes4Fans®
5.12 Sideline Sports
5.13 Siliconcoach
5.14 SoccerLAB
5.15 Solutions Through Software, Inc. (STS)
5.15.1 Solutions Through Software, Inc. (STS) / AMP Product
5.15.2 APM Supports Organizational Transition From Year To Year
5.15.3 AMP Coaches’ Notes
5.15.4 Solutions Through Software, Inc. (STS) / AMP Sport
5.16 Sportlyzer
5.17 SyncStrength
5.18 TeamSnap
5.18.1 TeamSnap Acquisitions
5.18.2 TeamSnap Venture Funding
5.18.3 TeamSnap Enhancement Of Mobile Apps
5.19 TopSportsLab
5.20 TrainingPeaks
5.20.1 TrainingPeaks Cycling Training Platform
5.21 VisualCoaching
WinterGreen Research
Publisher: Allied Market Research
# of Pages: 158
Rating:
1 User License $4,239
Publication Date: August, 2020
Price: $4,239 / User License
Buy Now
RPT13985
LIC503
1 User $4,239
CHAPTER 1:INTRODUCTION
1.1.REPORT DESCRIPTION
1.2.KEY MARKET SEGMENTS
1.3.KEY BENEFITS
1.4.RESEARCH METHODOLOGY
1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.CXO PERSPECTIVE
CHAPTER 3:MARKET LANDSCAPE
3.1.MARKET DEFINITION AND SCOPE
3.2.KEY FINDINGS
3.2.1.Top investment pockets
3.2.2.Top winning strategies
3.3.PORTER'S FIVE FORCES ANALYSIS
3.3.1.Bargaining power of suppliers
3.3.2.Threat of new entrants
3.3.3.Threat of substitutes
3.3.4.Competitive rivalry
3.3.5.Bargaining power among buyers
3.4.MARKET SHARE ANALYSIS/TOP PLAYER POSITIONING 2019
3.5.MARKET DYNAMICS
3.5.1.Drivers
3.5.2.Restraints
3.5.3.Opportunities
3.6.IMPACT ANALYSIS OF COVID-19
CHAPTER 4:AUGMENTED AND VIRTUAL REALITY MARKET, BY COMPONENT
4.1.Component
4.1.1.Solution
4.1.1.1.Technology Type
4.1.1.2.Device Type
4.1.2.Service
4.1.2.1.Consulting
4.1.2.2.System Integration and Deployment
4.1.2.3.Support and Maintenance
4.1.3.Connectivity Technology
4.1.3.1.Wired
4.1.3.2.Cellular Technology
4.1.3.2.1.2G & 3G
4.1.3.2.2.4G+
4.1.3.3.Wi-Fi
4.1.3.4.Bluetooth
4.1.3.5.Others
CHAPTER 5:AUGMENTED AND VIRTUAL REALITY MARKET, BY APPLICATION
5.1.1.Consumer
5.1.2.Enterprise
5.2.Enterprise Size
5.2.1.Large Enterprises
5.2.2.Small & Medium-sized Enterprises
CHAPTER 6:AUGMENTED AND VIRTUAL REALITY MARKET, BY INDUSTRY VERTICAL
6.1.1.Gaming
6.1.2.Entertainment
6.1.3.Aerospace & Defense
6.1.4.Healthcare
6.1.5.Manufacturing
6.1.6.Retail
6.1.7.Education
6.1.8.Others
CHAPTER 1:INTRODUCTION
1.1.REPORT DESCRIPTION
1.2.KEY MARKET SEGMENTS
1.3.KEY BENEFITS
1.4.RESEARCH METHODOLOGY
1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.CXO PERSPECTIVE
CHAPTER 3:MARKET LANDSCAPE
3.1.MARKET DEFINITION AND SCOPE
3.2.KEY FINDINGS
3.2.1.Top investment pockets
3.2.2.Top winning strategies
3.3.PORTER'S FIVE FORCES ANALYSIS
3.3.1.Bargaining power of suppliers
3.3.2.Threat of new entrants
3.3.3.Threat of substitutes
3.3.4.Competitive rivalry
3.3.5.Bargaining power among buyers
3.4.MARKET SHARE ANALYSIS/TOP PLAYER POSITIONING 2019
3.5.MARKET DYNAMICS
3.5.1.Drivers
3.5.2.Restraints
3.5.3.Opportunities
3.6.IMPACT ANALYSIS OF COVID-19
CHAPTER 4:AUGMENTED AND VIRTUAL REALITY MARKET, BY COMPONENT
4.1.Component
4.1.1.Solution
4.1.1.1.Technology Type
4.1.1.2.Device Type
4.1.2.Service
4.1.2.1.Consulting
4.1.2.2.System Integration and Deployment
4.1.2.3.Support and Maintenance
4.1.3.Connectivity Technology
4.1.3.1.Wired
4.1.3.2.Cellular Technology
4.1.3.2.1.2G & 3G
4.1.3.2.2.4G+
4.1.3.3.Wi-Fi
4.1.3.4.Bluetooth
4.1.3.5.Others
CHAPTER 5:AUGMENTED AND VIRTUAL REALITY MARKET, BY APPLICATION
5.1.1.Consumer
5.1.2.Enterprise
5.2.Enterprise Size
5.2.1.Large Enterprises
5.2.2.Small & Medium-sized Enterprises
CHAPTER 6:AUGMENTED AND VIRTUAL REALITY MARKET, BY INDUSTRY VERTICAL
6.1.1.Gaming
6.1.2.Entertainment
6.1.3.Aerospace & Defense
6.1.4.Healthcare
6.1.5.Manufacturing
6.1.6.Retail
6.1.7.Education
6.1.8.Others
Allied Market Research
Publisher: Allied Market Research
# of Pages: 131
Rating:
1 User License $4,760
Publication Date: July, 2020
Price: $4,760 / User License
Buy Now
RPT14768
LIC503
1 User $4,760
CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology
1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.Key findings
2.1.1.Top impacting factors
2.1.2.Top investment pockets
2.2.CXO perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Porter's five forces analysis
3.2.1.Bargaining power of suppliers
3.2.2.Bargaining power of buyers
3.2.3.Threat of substitution
3.2.4.Threat of new entrants
3.2.5.Intensity of competitive rivalry
3.3.Market dynamics
3.3.1.Drivers
3.3.1.1.Rise in fitness awareness and health concerns
3.3.1.2.Upsurge in obese population across European countries
3.3.1.3.Outbreak of COVID-19 to boost the demand for home fitness equipment
3.3.2.Restraints
3.3.2.1.Availability of refurbished products
3.3.2.2.Availability of counterfeit brands
3.3.3.Opportunities
3.3.3.1.Introduction of smart technologies
3.4.Competition Analysis
3.4.1.Product Extension Strategies
3.4.2.Marketing Strategies
3.4.3.Product mapping and comparison
3.4.4.Company share analysis (2019)
3.5.E-Commerce home fitness products market share comparison (2019 & 2018)
3.6.Population involved in home fitness activity by country (2019)
CHAPTER 4:EUROPE E-COMMERCE HOME FITNESS PRODUCTS MARKET, BY EQUIPMENT TYPE
4.1.Overview
4.1.1.Market size and forecast, by equipment type
4.2.Cardiovascular training equipment
4.2.1.Key market trends, growth factors, and opportunities
4.2.1.1.Online Vs. Offline Market Size Comparison by Equipment Type (2019)
4.2.2.Market size and forecast, by country
4.2.3.Market analysis, by country
4.2.3.1.Treadmills
4.2.3.2.Stationary cycles
4.2.3.3.Elliptical & others
4.3.Strength training equipment
4.3.1.Key market trends, growth factors, and opportunities
4.3.1.1.Online Vs. Offline Market Size Comparison by Equipment Type (2019)
4.3.2.Market size and forecast, by country
4.3.3.Market analysis, by country
4.3.3.1.Free weights
4.3.3.2.Others
4.4.Other equipment
4.4.1.Key market trends, growth factors, and opportunities
4.4.1.1.Online Vs. Offline Market Size Comparison (2019)
4.4.2.Market size and forecast, by region
4.4.3.Market analysis, by country
CHAPTER 5:EUROPE E-COMMERCE HOME FITNESS PRODUCTS MARKET, BY COUNTRY
5.1.Overview
5.1.1.Market size and forecast, by country
5.2.Germany
5.2.1.Online Vs. Offline Market Size Comparison
5.2.2.Market size and forecast, by equipment type
5.3.France
5.3.1.Online Vs. Offline Market Size Comparison
5.3.2.Market size and forecast, by equipment type
5.4.Spain
5.4.1.Online Vs. Offline Market Size Comparison
5.4.2.Market size and forecast, by equipment type
5.5.UK
5.5.1.Online Vs. Offline Market Size Comparison
5.5.2.Market size and forecast, by equipment type
5.6.Italy
5.6.1.Online Vs. Offline Market Size Comparison
5.6.2.Market size and forecast, by equipment type
5.7.Rest of Europe
5.7.1.Online Vs. Offline Market Size Comparison
5.7.2.Market size and forecast, by equipment type
CHAPTER 6:COMPETITION LANDSCAPE
6.1.Top winning strategies
6.2.Product mapping
6.3.Competitive dashboard
6.4.Competitive heat map
6.5.Key developments
6.5.1.Business expansion
6.5.2.Acquisition
6.5.3.Product Launch
CHAPTER 7:COMPANY PROFILES
7.1.BAD-COMPANY GmbH & CO. KG
7.1.1.Company overview
7.1.2.Key executive
7.1.3.Company snapshot
7.1.4.Product portfolio
7.2.DOYOURSPORTS GmbH
7.2.1.Company overview
7.2.2.Company snapshot
7.2.3.Product portfolio
7.3.ESCAPE FITNESS LIMITED
7.3.1.Company overview
7.3.2.Key executive
7.3.3.Company snapshot
7.3.4.Product portfolio
7.3.5.Key strategic moves and developments
7.4.HAMMER SPORT AG
7.4.1.Company overview
7.4.2.Key executive
7.4.3.Company snapshot
7.4.4.Product portfolio
7.5.HANSSON INTERNATIONAL GmbH
7.5.1.Company overview
7.5.2.Company snapshot
7.5.3.Product portfolio
7.6.HORIZON FITNESS
7.6.1.Company overview
7.6.2.Key executive
7.6.3.Company snapshot
7.6.4.Product portfolio
7.6.5.Key strategic moves and developments
7.7.ISE GmbH
7.7.1.Company overview
7.7.2.Company snapshot
7.7.3.Product portfolio
7.8.JOHNSON FITNESS & WELLNESS
7.8.1.Company overview
7.8.2.Key executive
7.8.3.Company snapshot
7.8.4.Product portfolio
7.9.JORDAN LEISURE SYSTEMS LTD.
7.9.1.Company overview
7.9.2.Key executive
7.9.3.Company snapshot
7.9.4.Product portfolio
7.10.MST GmbH
7.10.1.Company overview
7.10.2.Key executive
7.10.3.Company snapshot
7.10.4.Product portfolio
7.11.SPORT-THIEME GmbH
7.11.1.Company overview
7.11.2.Key executive
7.11.3.Company snapshot
7.11.4.Product portfolio
7.12.SPORT-TIEDJE GmbH
7.12.1.Company overview
7.12.2.Key executive
7.12.3.Company snapshot
7.12.4.Product portfolio
7.12.5.Key strategic moves and developments
7.13.SPORT-TEC GmbH
7.13.1.Company overview
7.13.2.Key executive
7.13.3.Company snapshot
7.13.4.Product portfolio
7.13.5.Key strategic moves and developments
CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology
1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.Key findings
2.1.1.Top impacting factors
2.1.2.Top investment pockets
2.2.CXO perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Porter's five forces analysis
3.2.1.Bargaining power of suppliers
3.2.2.Bargaining power of buyers
3.2.3.Threat of substitution
3.2.4.Threat of new entrants
3.2.5.Intensity of competitive rivalry
3.3.Market dynamics
3.3.1.Drivers
3.3.1.1.Rise in fitness awareness and health concerns
3.3.1.2.Upsurge in obese population across European countries
3.3.1.3.Outbreak of COVID-19 to boost the demand for home fitness equipment
3.3.2.Restraints
3.3.2.1.Availability of refurbished products
3.3.2.2.Availability of counterfeit brands
3.3.3.Opportunities
3.3.3.1.Introduction of smart technologies
3.4.Competition Analysis
3.4.1.Product Extension Strategies
3.4.2.Marketing Strategies
3.4.3.Product mapping and comparison
3.4.4.Company share analysis (2019)
3.5.E-Commerce home fitness products market share comparison (2019 & 2018)
3.6.Population involved in home fitness activity by country (2019)
CHAPTER 4:EUROPE E-COMMERCE HOME FITNESS PRODUCTS MARKET, BY EQUIPMENT TYPE
4.1.Overview
4.1.1.Market size and forecast, by equipment type
4.2.Cardiovascular training equipment
4.2.1.Key market trends, growth factors, and opportunities
4.2.1.1.Online Vs. Offline Market Size Comparison by Equipment Type (2019)
4.2.2.Market size and forecast, by country
4.2.3.Market analysis, by country
4.2.3.1.Treadmills
4.2.3.2.Stationary cycles
4.2.3.3.Elliptical & others
4.3.Strength training equipment
4.3.1.Key market trends, growth factors, and opportunities
4.3.1.1.Online Vs. Offline Market Size Comparison by Equipment Type (2019)
4.3.2.Market size and forecast, by country
4.3.3.Market analysis, by country
4.3.3.1.Free weights
4.3.3.2.Others
4.4.Other equipment
4.4.1.Key market trends, growth factors, and opportunities
4.4.1.1.Online Vs. Offline Market Size Comparison (2019)
4.4.2.Market size and forecast, by region
4.4.3.Market analysis, by country
CHAPTER 5:EUROPE E-COMMERCE HOME FITNESS PRODUCTS MARKET, BY COUNTRY
5.1.Overview
5.1.1.Market size and forecast, by country
5.2.Germany
5.2.1.Online Vs. Offline Market Size Comparison
5.2.2.Market size and forecast, by equipment type
5.3.France
5.3.1.Online Vs. Offline Market Size Comparison
5.3.2.Market size and forecast, by equipment type
5.4.Spain
5.4.1.Online Vs. Offline Market Size Comparison
5.4.2.Market size and forecast, by equipment type
5.5.UK
5.5.1.Online Vs. Offline Market Size Comparison
5.5.2.Market size and forecast, by equipment type
5.6.Italy
5.6.1.Online Vs. Offline Market Size Comparison
5.6.2.Market size and forecast, by equipment type
5.7.Rest of Europe
5.7.1.Online Vs. Offline Market Size Comparison
5.7.2.Market size and forecast, by equipment type
CHAPTER 6:COMPETITION LANDSCAPE
6.1.Top winning strategies
6.2.Product mapping
6.3.Competitive dashboard
6.4.Competitive heat map
6.5.Key developments
6.5.1.Business expansion
6.5.2.Acquisition
6.5.3.Product Launch
CHAPTER 7:COMPANY PROFILES
7.1.BAD-COMPANY GmbH & CO. KG
7.1.1.Company overview
7.1.2.Key executive
7.1.3.Company snapshot
7.1.4.Product portfolio
7.2.DOYOURSPORTS GmbH
7.2.1.Company overview
7.2.2.Company snapshot
7.2.3.Product portfolio
7.3.ESCAPE FITNESS LIMITED
7.3.1.Company overview
7.3.2.Key executive
7.3.3.Company snapshot
7.3.4.Product portfolio
7.3.5.Key strategic moves and developments
7.4.HAMMER SPORT AG
7.4.1.Company overview
7.4.2.Key executive
7.4.3.Company snapshot
7.4.4.Product portfolio
7.5.HANSSON INTERNATIONAL GmbH
7.5.1.Company overview
7.5.2.Company snapshot
7.5.3.Product portfolio
7.6.HORIZON FITNESS
7.6.1.Company overview
7.6.2.Key executive
7.6.3.Company snapshot
7.6.4.Product portfolio
7.6.5.Key strategic moves and developments
7.7.ISE GmbH
7.7.1.Company overview
7.7.2.Company snapshot
7.7.3.Product portfolio
7.8.JOHNSON FITNESS & WELLNESS
7.8.1.Company overview
7.8.2.Key executive
7.8.3.Company snapshot
7.8.4.Product portfolio
7.9.JORDAN LEISURE SYSTEMS LTD.
7.9.1.Company overview
7.9.2.Key executive
7.9.3.Company snapshot
7.9.4.Product portfolio
7.10.MST GmbH
7.10.1.Company overview
7.10.2.Key executive
7.10.3.Company snapshot
7.10.4.Product portfolio
7.11.SPORT-THIEME GmbH
7.11.1.Company overview
7.11.2.Key executive
7.11.3.Company snapshot
7.11.4.Product portfolio
7.12.SPORT-TIEDJE GmbH
7.12.1.Company overview
7.12.2.Key executive
7.12.3.Company snapshot
7.12.4.Product portfolio
7.12.5.Key strategic moves and developments
7.13.SPORT-TEC GmbH
7.13.1.Company overview
7.13.2.Key executive
7.13.3.Company snapshot
7.13.4.Product portfolio
7.13.5.Key strategic moves and developments
Allied Market Research